Legend 4: Imitation or Inspiration? Exploring Allegations of Cultural Appropriation23


Introduction
Legend 4 is a role-playing game developed by Wangyuan Shengtang and published by NetEase, released in 2021. It has garnered significant attention due to its striking resemblances to Chinese mythology and culture. However, these similarities have also sparked allegations of cultural appropriation, prompting a heated debate about the boundaries of creativity and the ethical implications of borrowing from other cultures. In this article, we will examine the evidence supporting both sides of this argument and explore the complex nuances surrounding this issue.
Similarities to Chinese Mythology and Culture
Legend 4 draws heavily on Chinese mythology, with its characters, creatures, and environments bearing strong resemblances to traditional Chinese folklore. The protagonist, Feng Yan, is a descendant of Nüwa, a goddess in Chinese mythology who created humans from clay. The game also features iconic creatures such as the Nine-Headed Xuanwu, a turtle with nine heads that represents the North Pole in Chinese mythology. Additionally, the game's world is heavily influenced by Chinese geography, with landmarks resembling renowned mountains and rivers from Chinese history.
Allegations of Cultural Appropriation
Critics of Legend 4 argue that its blatant use of Chinese cultural elements constitutes cultural appropriation. They contend that the game fails to properly credit or acknowledge its Chinese sources, and instead presents them as its own original creations. Moreover, they allege that this appropriation is exploitative, as it capitalizes on the popularity of Chinese culture without giving back to its creators or contributing to its growth.
Arguments in Favor of Inspiration
Defenders of Legend 4 argue that the game draws inspiration from Chinese culture but does not directly copy it. They point to the game's unique setting, characters, and narrative, which they claim are original creations that reinterpret Chinese mythology in a contemporary context. Additionally, they argue that the game pays homage to Chinese culture and promotes its appreciation among a global audience.
Cultural Appropriation vs. Cultural Exchange
The crux of the debate lies in distinguishing between cultural appropriation and cultural exchange. Cultural appropriation involves the unauthorized or disrespectful use of elements from another culture by members of a different culture. In contrast, cultural exchange is a reciprocal process where cultures interact and share ideas, leading to mutual enrichment and understanding.
Assessing the Evidence
While Legend 4 undoubtedly incorporates Chinese cultural elements, it is difficult to definitively determine whether it constitutes cultural appropriation. The game's developers have acknowledged their inspiration from Chinese mythology, but they have also maintained that the game is a unique creation. Without clear evidence of deliberate exploitation or misrepresentation, it is challenging to conclude that the game is guilty of cultural appropriation.
Implications and Future Considerations
The Legend 4 controversy highlights the importance of understanding cultural sensitivity and respecting the contributions of different cultures. As the world becomes increasingly interconnected, creators must be mindful of the ethical implications of borrowing from other cultures. At the same time, it is essential to encourage creativity and the sharing of ideas across cultural boundaries while safeguarding the integrity and authenticity of cultural heritage.
Conclusion
The question of whether Legend 4 is guilty of cultural appropriation remains a subject of debate. The game's similarities to Chinese mythology and culture are undeniable, but it is unclear whether this constitutes an exploitative use of cultural elements or a genuine act of inspiration. As the world grapples with the complexities of cultural exchange and appropriation, it is crucial to engage in respectful dialogue and strive for a balance between creativity and cultural preservation.

2025-02-13


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